Chương 40: B1 | Chapter 35
Void Crowne - An Army Building LitRPG Apocalypse · WolfShine · 42 chương · ~17 phút đọc · Tạo 23/08/2026
Aidan After doing a little Q&A session with Seraphyne for a while, I get a lot of answers and confirmations to my questions and guesses about the Multiversal Wars. And, while some of it doesn't exactly make me happy, there are plenty of good things mixed in too. For one, we're not just fighting for nothing. Every user killed, System City destroyed, and monster slain gives Victory Points. And these Victory Points can be used in the Multiversal Wars Shop after the Tutorial.
But unlike the Multiversal Wars Shop in the Tutorial, the one outside of the Tutorial has more options. On top of the perks, City War upgrades, and new monsters we can unlock with Victory Points, we can also purchase penalties that apply to the planets we're at war with, we can purchase permanent buffs and stat increases to all users of our planet, and we can even pay Victory Points to revive a user who was killed during the Multiversal Wars.
That said, while we can revive a user with Victory Points, enemies can also ban revival on a user with Victory Points. Making it impossible to revive their greatest foes. So there are a lot of things that can be done with Victory Points. What's ridiculous is that all worlds are required to be at war for at least three months every year. Even if they're allowed to go to peace outside of that period. Although, the planet is allowed to choose who they declare war on. Or rather, their World Council is.
Which is made up of every City Lord on the planet. With a World Leader chosen from amongst them by both a vote, and the winner of a battle royale held one month after the Tutorial. It's kind of nice that the winner doesn't automatically become the World Leader. Since not all fighters are great leaders. The winner just puts in their vote for the World Leader, and it counts for a massive number of votes in the election. So it's more of a Champion proxy system.
Where potential World Leaders will likely hire or send in their own champion to fight for them in the Battle Royale. Anyway, the war itself is fought in a dungeon format. For the most part. Which makes me feel more relieved again. Because the monsters are locked in dungeons after being sent to the opposing world.
And they will remain locked in the dungeons for a certain period of time before they eventually break out of the dungeons and cause something called a Dungeon Break as they move to attack the nearest System Cities along with everything around the dungeon. So, as long as the dungeons are dealt with before they break, the only people in danger are the people who enter the dungeons. Even the users who manage to go over to the enemy world to fight personally are barred by the same requirements as the monsters.
But users can't go over personally for a little while since it requires a World Perk bought with Victory Points for the entire world to do. Users also can't send summons or creatures they personally have with them to other worlds until they unlock a perk for that. Which means I can't send voidlings for a long time. And, while worlds are allowed to conscript users from defeated worlds to fight against other worlds for them, that's all they can do.
They can't force the conscripted users to do things they don't want to do other than battle. Nor can they force them to fight for them all the time. Only for one month a year out of the three required war months at most. Lastly, there's one other thing that Seraphyne told me about that I actually find very interesting and am looking forward to after the Tutorial is over. With that being the Labyrinths.
Every System City has a Labyrinth at its center where users may delve into its depths for rewards like loot boxes scattered throughout the Labyrinths. But the rewards aren't all they obtain from them as they also get Labyrinth Points and are ranked on a Labyrinth Leaderboards once a week for rewards based on their ranking on the leaderboards. Ensure your favorite authors get the support they deserve. Read this novel on Royal Road. And every Labyrinth is different across all of the Cities.
But their Labyrinth Leaderboards are all shared. So there's a strong source of competition amongst the users on a planet while also not directing them to fight each other. And the Labyrinth's don't break like the dungeons, making them safe to be around the outside of. Although there are features to declare war on and conquer other System Cities on the same planet. Which could be an issue in the future. I lie back on my recliner just staring at the ceiling as I take all of this new information in.
Then I finally turn my attention back to the Tutorial Points Shop. Where I decide to buy the two perks that Seraphyne recommended. The Tutorial Discount Perk and the Tutorial Skill Infusion Perk. Because these two perks have a 5% better boost than the normal versions you can buy with Victory Points. Where the regular Discount Perk gives a 5% discount, and the regular Skill Infusion Perk costs 25% more for every monster you infuse a skill into.
So, after buying the two skills and those two perks, I now have 3, 762 Tutorial Points left remaining. But I think it was worth it. Since all four of those are either Tutorial exclusive, or just much easier to obtain in the Tutorial. The only things left for me to buy are either mana cores, System Items to drain of source mana, and some of the cheaper Multiversal War Perks and monsters.
But since Bronze Tier items and mana cores cost one thousand Tutorial Points each, with them being weaker than me on average at about level thirty to thirty-five equivalent source mana, I don't have much interest in them. Just killing one void golem from the last floor is worth more than one of those. Thanks to that, I begin to browse through the Multiversal Wars Shop for something to buy with my remaining Tutorial Points. The System won't force us into a war until one week after the Tutorial.
So I don't need War Points right away. I should be able to gather plenty of those from the Labyrinth in my city before the first war starts. Since the War Points are obtained from killing monsters. Which means there's no reason to leave the remaining Tutorial Points to convert into War Points. And that's a good thing, since War Points, according to Seraphyne, are the main currency of the multiverse. So I'm going to need a lot of them over the years.
I cross my arms and frown a little as I browse the Multiversal Wars Shop. Just reading one potential perk or monster after another. And after browsing for a while, I eventually decide to go with a monster unlock. Because I probably should have a better monster than just whatever basic monsters the System gives people to start out with when the war starts. So after browsing for a while, I eventually settle on three different monsters to potentially unlock. Each of which are 3000 Tutorial Points to purchase.
Meaning I can only unlock one. Amongst the three monsters, there are death knights, elite void golems, and wyrmlings. Two of whom are apparently able to take a lot of damage, according to my information source known as Seraphyne, and the third of which I've fought myself quite a lot. And my current idea for what I'll be going for with the monsters I send is a bulky build for my monsters.
Sending monsters that can take a lot of damage while reflecting damage with my new Unique skill that I should be able to infuse into them. With a splattering of strong attacker monsters mixed in. Although I can't help but feel a little hypocritical for already strategizing like this for wars not long after criticizing the wars for being cruel. But I don't really have much of a choice if I don't want our world becoming nothing but fodder for some other world to send out to war as they please.
If we have to fight, it's better to be the winner. Anyway, the elite void golems aren't exactly bulky like the other two. But they're the only void monster on the list that I could take. Apparently the System can't create voidlings itself. So no one can send non-sapient voidlings as monsters in wars. And the shop mentions directly in the messages that the reason I can unlock elite void golems is because of my hard difficulty Tutorial's fifth floor. Which makes me want to unlock them.
I continue frowning at the shop menu for a while before eventually asking Seraphyne for her opinion. Which, as usual, is short and to the point. ◊ Seraphyne ◊ - [Elite void golems. You can unlock death knights and wyrmlings through Victory Points, but you won't be able to unlock elite void golems outside of events.] Hmm.
It does go a little against my plan, since I don't know if the skill affects the immaterial bodies of the void golems, but I can always just use the elite void golems as the damage dealers amongst the bulky monsters. So it doesn't go entirely against the plan. With that in mind, I go ahead and unlock the elite void golems for 3000 Tutorial Points. Leaving me with 762 Tutorial Points that I can't really do anything with.
I let out a breath that I didn't realize I was even holding as I lean back in the recliner again. Then I close my eyes to rest. Because I haven't been able to rest much since this System arrived. I can also use that Skill Rarity Upgrade Token thing later. And, not long after closing my eyes, I feel my consciousness fading as I fall asleep without even meaning to.

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