Chương 85: The Sovereign's Fortress
Treasure Chest of the Damned(A Interactive Mimic LitRPG) · U.N. Predictable · 86 chương · ~8 phút đọc · Tạo 15/08/2026
Recap: You defeated the System Repairers and reached Level 10. You have a System Tether tracking your Earth link. You voted to UPGRADE DUNGEON (SOVEREIGNTY). The Furnace was secure, but the Sanctum was the heart. To upgrade the whole body, I needed to be at the core.
"Back to Floor 10," I creaked. Buzz. (Now). Torin didn't argue. He helped Kara up. Renn collected his arrows. We ascended. The Dungeon felt different on the way up. The walls shifted slightly to ease our passage. The mana currents pushed us upward. It knew who was boss. We arrived in the Sanctum. The golden Core pulsed warmly. It recognized the Sovereignty title I had just earned.
SYSTEM NOTIFICATION Skill Used: Dungeon Sovereignty Cost: 10 MP Current MP: 7/28 Target: Floors 1-10 Effect: Layout Randomization (Daily) Effect: Monster Loyalty (Permanent) Effect: Trap Efficiency +100% I placed my base against the Core. I didn't ask for power this time. I commanded it. The golden light surged through me, into the Dungeon's veins. Below us, the world changed. Floor 1's entrance shifted. The sewer tunnels twisted into a maze. Floor 5's lava flows redirected. New bridges formed. Old ones collapsed.
Floor 7's void pockets stabilized into defensive perimeters. The Dungeon was no longer a wild beast. It was a fortified castle. And I held the keys.
"Whoa," Renn whispered. He looked at the map Kara was holding. The ink was moving.
"The corridors… they're rewriting themselves."
"Good," Torin said. He leaned against the wall. The Void Armor shimmered.
"If the System sends more… they'll get lost before they find us." Unauthorized tale usage: if you spot this story on Amazon, report the violation. But they have the Tether, I thought. I looked at my lid. The red line tracing the White Door mark was glowing brighter. Pulsing. Like a heartbeat syncing with something far away. SYSTEM NOTIFICATION Warning: System Tether Activity Status: Tracking Signal Strengthening Estimated Response Time: 24 Hours Threat: "The Eye" (Surveillance Entity) One day, I thought.
We have one day before they pinpoint us. Kara noticed me staring at the red line.
"Box… we can't ignore that. It's getting brighter." Buzz. (I know).
"We fortified the dungeon," Torin said.
"But if they know exactly where the Core is… fortifications don't matter. They'll teleport past the traps." Then we hide the Core, I thought. Or we hide the Door. I had 7 MP. 24 SP. 20 HP. I was low on mana. The upgrade had drained me. But the Dungeon was ready. The Party was rested (mostly). The Tether was the weak point. It connected me to Earth. To the Vending Machine. To the System's tracking grid. If I stayed here, I was a beacon. If I went to Earth, I might confuse the signal.
If I used Reality Anchor, I might sever the link but lose the Door. Torin crossed his arms.
"We have 24 hours. What's the plan, Gatekeeper?" Current Stats (Level 10 - Gatekeeper Mimic): HP: 20/34 (Low) Mana: 7/28 (Critical) Stamina: 24/38 (Moderate) Inventory: 2 Pebbles, Metal Items (Fused). Mage Staff (Loot). Guardian Hammer (Stored). White Door (Tethered). Status: Dungeon Sovereign, System Tether Active (24h Warning), MP Critical. What do you do? A) SEVER THE TETHER (SACRIFICE) Use Reality Anchor to lock yourself to the Dungeon. Break the Earth link. Save the Party, lose Earth access.
(Cost: 10 MP - Insufficient. Must Regen First.)(Modified: Regen then Sever)(Cost: 0 SP. Time Skip: 6 Hours. Gain: Safety. Risk: Lose Earth Path.) B) EARTH JAMMING (DECEPTION) Travel to Earth. Open multiple doors in different locations. Confuse the System's tracking. (Cost: 10 MP - Insufficient. Must Regen First.)(Modified: Regen then Jump)(Cost: 0 SP. Time Skip: 6 Hours. Gain: Confuse Tracker. Risk: Earth Collateral.) C) CORE HIDING (TACTICS) Use Sovereignty to move the Core to a false location.
Bait the System into a trap. (Cost: 5 MP. Gain: Strategic Advantage. Risk: Core Vulnerable during move.) D) MANA REGEN (PREPARE) Focus on recovering MP. You can't fight "The Eye" at 7 MP. Trust the Dungeon defenses for now. (Cost: 0 SP. Time Skip: 12 Hours. Gain: Full MP. Risk: Tether Gets Stronger.) VOTING CLOSES IN 24 HOURS. Reply with A, B, C, or D. Most votes wins. [Author Note] Thanks for voting on Chapter 84! Option D (Upgrade Dungeon) was successful! You are now Dungeon Sovereign!
Floors 1-10 are fortified! But your MP is Critical (7/28) and the System Tether is pulsing!

Giữ khẩu khí thanh khiết — không văn tục, không phá chính trị.
Nhập môn