Chương 35: Apparently, God Makes Trading Cards
Dungeon Drifter: An SSS Copy LitRPG · ParallelGamer · 40 chương · ~59 phút đọc · Tạo 17/09/2026
Matt woke up the next morning feeling entirely rested. He moved through the trailer efficiently. Coffee. Perfect Temperature. Daily crafting batch. Vital Imprint. Elemental Ward. Quickened Temper. Weighted Edge. He logged the expected market returns, updated his ledger, and closed his laptop. He didn't unclip the Foundry Longsword from the wall or strap the heavy Backwater Wall to his arm. Yesterday's first run into Iron Junction had been incredibly productive.
The monster density was perfect for his Cleave setup, the terrain was refreshingly dry, and he had already picked up his first Divination Cards. He had even copied a new C-rank Unique Skill, Sweeping Tempo, that was practically tailor-made for high-density pack farming. He had plenty of reasons to go back in today.
"Rest day," Matt decided instead, leaning back in his chair. He took a sip of his coffee.
"Mostly." He wasn't going to let an efficient workflow quietly become an actual grind. Besides, Iron Junction wasn't going anywhere. He looked at the secure storage box sitting on his desk, reached over, flipped the latch, and opened the lid. Resting inside, separated from his other valuables, was a single iridescent golden Card. FIVE FORTUNES 1 / 5 He stared at it. Yesterday, Gus had told him exactly how the addiction worked. Until you have five.
"… One," Matt reminded himself. He closed the box firmly. He didn't need to stare at a lottery ticket. What he needed was information. If he was going to spend the next week clearing massive packs of enemies in Iron Junction, he was going to generate a substantial amount of Divination Cards. He needed to understand the Card economy beyond the local buy board. Which Cards were worth selling immediately? Which were worth completing? Which rewards had reliable expected value?
Which Sets were kept almost entirely because people liked gambling? He reopened the laptop and brought up a search engine. The first query was obvious. Five Fortunes confirmed S-rank redemption He didn't have to look hard. The results flooded the screen. Wiki entries. Forum debates. Card market analysis. Old financial articles. Compilation videos with thumbnails containing excessive amounts of red arrows. And right at the top, boasting tens of millions of views, was a three-year-old clip.
WTFWTF — FIVE FORTUNES S-RANK REDEMPTION — ORIGINAL CLIP"… So Gus really wasn't exaggerating." Matt clicked the video. The recording quality was decent. The streamer, an American Delver operating under the handle WTFWTF, was sitting in a chaotic, poorly lit room with cheap acoustic foam on one wall and three unmatched monitors behind him. These days, WTFWTF was one of the largest Dungeon streamers in the country.
Judging by the folding chair and visible laundry basket in the background, this video predated most of that success. In the streamer's hands was a completed stack of Five Fortunes Cards. The chat scrolling down the side of the video was moving at light speed.
"Alright. Last chance," the streamer said, grinning nervously at the camera.
"Sell the Set or send it?" The chat became a wall of capital letters. SEND IT EXCHANGE F RANK INCOMING ENJOY YOUR $350 DON'T BE A COWARD C RANK MAXIMUM SELL IT YOU IDIOT SEND SEND SEND The streamer laughed and took a deep breath.
"Alright." He pulled the Cards together.
"Exchange!" System light flared violently across the video, briefly overwhelming the camera. When the light faded, the Cards were gone. In the streamer's hands were five glowing Mana Stones. Not the soft light of an F-rank or E-rank Stone. These were bright enough that the camera's exposure struggled to compensate. The System UI flashed across the stream. REWARD GENERATED S-RANK MANA STONE ×5 Complete, absolute silence descended on the video. The streamer froze. For two full seconds, even the chat appeared to stop.
"…What?" He lifted one of the Stones with both hands and stared at the hovering tag. The chat exploded. WTF WTF WTF WTF S?????? NO FUCKING WAY FIVE S BRO BROOOOOOO CLIP IT CLIP IT CLIP IT CALL SOMEONE DO NOT LEAVE THAT ROOM"WHAT THE FUCK—" The streamer shot out of his chair so fast that he nearly knocked the camera onto the floor.
"WHAT THE FUCK? WHAT THE FUCK?" He stopped being capable of coherent English. Matt chuckled softly. He couldn't blame him. Even three years ago, the reference value for an S-rank Mana Stone had been in the hundreds of millions. Five of them meant roughly $1. 65 billion by standard reference valuation alone, and naturally occurring S-rank Stones weren't exactly commodities you could casually order by the pallet. Matt let the clip continue.
The streamer spent another minute alternating between staring at the Stones and shouting. Then the stream abruptly cut to a black screen. Matt raised an eyebrow. He scrolled down. Someone had added context below the archived clip. The stream had been voluntarily terminated six minutes after the exchange. Within twenty minutes, the streamer had contacted his management company, the local Delver authority, his bank, two different auction houses, and—according to a later interview—his mother.
Matt clicked the interview summary. Apparently, the five Stones had remained under armed guard until a broker could arrange secure transportation. There had been insurance problems. Tax attorneys had gotten involved before sunset. Three multinational Mana firms had submitted purchase offers on the first day. Two governments had reportedly made inquiries through intermediaries. The streamer had eventually sold some of the Stones and retained others through a managed holding structure.
His channel had gained several million subscribers in less than a month. The clip had also caused the market price of Five Fortunes Cards to spike dramatically for weeks. Matt stared at the screen.
"He didn't win a billion dollars." He thought about the secure transport, valuation, taxes, insurance, legal ownership, international buyers, and physical security.
"He won a billion-dollar logistics problem." That actually made more sense to him. Matt skimmed another article. The famous redemption was widely credited with making Five Fortunes one of the best-known Divination Cards in America. Before the clip, dedicated Card farmers and gamblers knew it well. After the clip, everyone did. Restaurants had run Five Fortunes promotions. Streamers held group exchanges. Card shops installed jackpot counters.
One casino in Nevada had apparently built an entire themed lounge around watching customers Exchange completed Sets. Matt closed that tab.
"…Of course they did." He looked over at the secure box on his desk. One Card. One-fifth of a completed Set.
"No." Nothing had happened. He still felt the need to say it. Matt scrolled down to the comments beneath the original clip. As expected, the top comments were all variations of: He became a billionaire in eight seconds. and: Greatest Exchange in Card history. But farther down, he noticed a highly upvoted comment thread that appeared to have almost nothing to do with the video. And people still want to redeem Mythology Archives. Matt frowned.
"…What?" He clicked the replies. This isn't remotely the same thing. Five Fortunes exists to be exchanged. Mythology Archive Cards are art. Another: Cards have rewards. Use them. There is literally only one of each Archive in the world. Another: If a Card can give you a Mythic Artifact, keeping it in a museum is insane. The reply counter showed more than eighteen hundred messages.
"…Oh no." Matt had stumbled into an established internet civil war. The Exchange faction was fiercely pragmatic. If the reward can save lives, keeping it behind glass is insane. The System didn't put a reward on the Card for decoration. Redeem it. It can drop again. The Preservation faction was equally furious. There is only one in existence.
"Can drop again" and "will drop again" are very different sentences. Humanity can manufacture another machine. Humanity cannot manufacture another original Archive. Then the argument became philosophical. Museums don't stop Dungeon Breaks. Reply: Neither does destroying priceless art for a weapon we may never need. Another: You people would Exchange the Mona Lisa for +12% Fire Resistance. Reply: If the Mona Lisa could stop a city from being eaten by monsters, yes. Matt stared at that one for several seconds.
"…That's annoyingly difficult." He scrolled farther. The discussion had long ago ceased being about WTFWTF's Mana Stones. There were art historians. Delvers. Collectors. Engineers. People arguing theology. People arguing whether a System-generated object could even legally qualify as art under certain national cultural-property statutes. Someone had posted twenty-three paragraphs about the philosophy of authorship. Matt backed out.
"Why is a billion-dollar gambling clip hosting an art-history civil war?" The empty trailer had no answer. He opened another tab. Mythology Archive Divination Card The first result was a broad encyclopedia entry. MYTHOLOGY ARCHIVE Special Divination Card Classification Matt started reading. A Mythology Archive was a distinct and extraordinarily rare classification of Divination Card.
Several verified examples existed around the world, generally associated with the mythology, folklore, cultural memory, or national narratives of the regions in which they had first appeared. Unlike ordinary Divination Cards, they were not normally discussed primarily in terms of drop rate. Their defining feature was stranger. The article displayed one of the most famous American examples.
THE LAST FRONTIER Mythology Archive Set Size: 1 Reward: HORIZON WITHOUT END EXISTENCE LIMIT Only One May Exist in This World Matt stopped. He read the final line again.
"… Only One May Exist in This World?" He scrolled. It wasn't collector jargon. It wasn't marketing language. It wasn't a statistical observation that only one had ever been found. It was an actual System Modifier. As long as a specific Mythology Archive Card physically existed anywhere in the world—in a federal vault, a private collection, a museum, or someone's backpack—the System could not generate a second copy of that same Card. Not a second confirmed copy. Not a second legal copy.
A second copy could not exist. Matt sat back.
"So one of a kind isn't marketing." He reread the wording.
"It literally cannot have a second copy." That changed things. Because the Set Size was one, whoever held the Card could Exchange it immediately. No collection process. No missing pieces. No secondary market hunt. Just one Card. One word. Exchange. The Card would vanish and its listed Reward would be generated. At that moment, the Existence Limit would become vacant and that specific Mythology Archive would theoretically return to the global eligible drop pool. Theoretically. There was no known respawn timer.
No guaranteed recurrence window. No rule that said it had to reappear in the same country. No proof that it had to reappear within a human lifetime. The article listed several historical examples. One Mythology Archive had reportedly reappeared fourteen months after being Exchanged. Another had taken six years. A third had been Exchanged during an emergency eleven years ago. This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. It had never reappeared.
Matt stared at that line.
"… Right." Now the comments made considerably more sense. Can drop again. Will drop again. Those were completely different sentences. He returned to the entry for The Last Frontier. Its Reward was listed directly beneath the Card. HORIZON WITHOUT END Classification: Mythic Spatial Artifact Public information about the Artifact was limited, but the available description was enough to make Matt straighten in his chair.
Horizon Without End possessed spatial expansion capabilities that dwarfed ordinary commercial systems. Modern Spatial Expansion products could enlarge a truck bed, shipping container, warehouse, house, or industrial complex beyond its exterior dimensions. This Artifact apparently operated on an entirely different scale.
One estimate suggested that, depending on configuration, it could expand the usable interior of a fixed structure to an area measured in square miles without materially altering the outside footprint. Another source described that estimate as conservative. Matt's logistics brain immediately activated.
"…That would solve the truck problem." He had been casually treating a roughly $300, 000 Spatial Expansion Pickup as an ambitious future convenience. Horizon Without End could potentially turn his twenty-foot trailer into a logistics terminal. Or a neighborhood. Possibly a small county. Matt stared at the listed Reward.
"Why wouldn't you Exchange it?" He typed the exact question into the search bar. The internet had anticipated him. WHY AMERICA REFUSES TO REDEEM THE LAST FRONTIER Matt clicked. It was not a financial analysis. It was an art article. The first paragraph described Mythology Archives as one of the most significant artistic discoveries in human history. The second called them: God's Modern Masterpieces. Another common collective term was: The Divine Collection. Matt continued.
The image on the surface of a Mythology Archive was not a static illustration. It also wasn't a video screen, holographic projection, AR layer, or Mana-enhanced animation. The artwork moved. Clouds drifted. Light changed. Water flowed. Figures shifted. Objects moved through scenes. Perspective changed based on viewing angle. And most importantly, the movements did not repeat in a conventional loop. Researchers had recorded individual Cards continuously for weeks. Patterns existed. Exact repetition did not.
Weather changed subtly. Characters inside the images performed slightly different movements. Stars appeared in different arrangements within apparently bounded astronomical logic. One Card depicting an ocean had shown more than forty distinct wave states without repeating an identical sequence. Matt clicked an embedded recording of The Last Frontier. A prairie. A train. A wagon. A highway. A distant city. The image was undeniably attractive.
"… Looks nice." He kept watching. The train moved. Truck lights crawled along the horizon. The sky darkened almost imperceptibly. It looked impressive. But not remotely worth an international cultural crisis. The article immediately addressed that objection. Recordings cannot reproduce the full visual phenomenon. Video capture flattened the perceived dimensional depth. The reactive perspective effect was reduced. The atmospheric movement changed.
Several researchers had attempted to reproduce the images using modern Mana displays and volumetric projection. None had succeeded.
"… Convenient," Matt muttered. He was naturally suspicious of any claim whose central feature was, essentially, you had to be there. Still, the academic consensus was unusually broad. Whatever the Cards were doing, normal recording technology didn't capture it properly. Matt continued down the page. There was a larger philosophical reason for their fame. Mountains had always been beautiful. So had oceans. Stars. Crystals. Storms. Forests.
People had spent thousands of years describing natural landscapes as divine works. But those weren't necessarily artworks in the conventional human sense. No known painter had intentionally composed a mountain range. No sculptor had shaped the Milky Way as an aesthetic statement. Mythology Archives were different. They depicted deliberate compositions. Symbolism. Narrative. Perspective. Visual emphasis. Thematic movement. Someone—or something—appeared to have made artistic decisions.
No human creator had ever been identified. No known human production technique could recreate them. That was why the popular phrase had endured. Art made by God. Matt raised an eyebrow. That seemed like a theological assumption doing a lot of work. The article acknowledged that too. The creator of the Dungeons and System was unknown. Whether that creator was literally divine remained unresolved. The term had persisted anyway. Matt opened the American collection page.
There were several verified American Mythology Archives. The first was familiar now. THE LAST FRONTIER A work centered on the frontier, migration, transportation, and the cultural idea of movement westward. Then: LIBERTY'S FIRST LIGHT The thumbnail showed a dark harbor before dawn, a distant flame reflected across black water, and silhouettes standing on several different eras of shoreline. Matt clicked the short preview. The flame moved. The reflection didn't quite match normal physics. He moved on.
THE STEEL RIVER That one caught his attention immediately. Rail yards. Foundries. Bridges. Container ports. Skyscrapers. Mana infrastructure. Freight lines layered across generations of American industry.
"… That's a good one." He opened the preview. A line of freight cars moved through what looked like a 19th-century steel mill. Behind them, cranes shifted containers at a modern port. Farther back, glowing Mana conduits climbed through the bones of a city. Matt watched longer than he intended. Then: FOOTPRINTS ON THE MOON A moonlit—or technically Earth-lit—landscape. A bootprint in regolith. A human figure near the horizon. Earth hanging impossibly vivid in black space. The figure wasn't frozen. It moved slowly.
The Earth rotated. Fine lunar dust drifted in ways that made Matt's brain insist there was impossible depth inside the tiny image.
"…Okay, that's ridiculous." Next: THUNDER OVER THE PLAINS Storms. Grasslands. Lightning. Old stories layered across a modern sky. THE ROAD WEST Highways. Migrants. Travel. Roadside lights. THE GIANT WHO MOVED THE RIVER A distinctly American Tall Tale rendered with the solemnity of an ancient myth. Matt stared at that title.
"…Someone in the System has a sense of humor." Every page had the same defining Modifier. EXISTENCE LIMIT Only One May Exist in This World Every one. No duplicates. Not rare in the normal sense. Universally singular. Matt leaned back. A normal Unique item could exist in multiple copies. A Unique Skill name didn't necessarily imply a single owner. Even extremely high-rank abilities could theoretically appear in more than one person. But these Cards? The System itself refused duplication.
"That's different." He followed another link. Current Ownership and Exhibition Protocols. The Cards weren't all locked inside federal vaults. America had built an entire touring infrastructure around them. Different Mythology Archives were assigned to rotating exhibition routes managed through a consortium of museums, foundations, private owners, insurers, federal cultural agencies, and Delver organizations. Most Cards moved every week. Major museums. Universities. Large Delver Districts. Major Dungeon Camps.
Mana research institutions. The schedule was partly public and partly withheld until shortly before arrival for security reasons. Matt stopped scrolling.
"… Every week?" He opened a logistics overview. Now this was interesting. Each Card traveled inside a sealed, Mana-isolated transport case. Convoy routes were randomized. Final delivery windows weren't published in advance. Spatial transport could be used, but only through certified systems because uncontrolled Storage interactions around Mythology Archive Cards were prohibited. Insurance valuations varied wildly because no meaningful replacement value existed.
One underwriter had apparently described them as: Uninsurable in principle, insured in practice. Matt appreciated that sentence. He kept reading. Most exhibition changes happened on Mondays or Tuesdays during low-traffic windows. Federal cultural-protection teams coordinated with local Guild security. Host sites had to meet minimum Mana detection, anti-theft, crowd control, and emergency evacuation standards.
Someone had built an actual national operating calendar for moving one-of-a-kind divine trading cards around the United States. Matt felt immediate professional sympathy.
"Someone has to schedule all of this." He nodded slowly.
"I respect that person." The article explained why major Dungeon Camps were included on the circuit. Part of it was practical. Major Camps already had heavy security, controlled access, Mana scanning, emergency personnel, and infrastructure designed to accommodate high-value Dungeon loot. Part of it was philosophical. The Archives came from Dungeons. The institutions managing them believed the people actually entering those Dungeons should have opportunities to see them.
"Logistically sound." Matt approved. There was one major interruption to the weekly tour. Every October, the American routes stopped. Every surviving American Mythology Archive was gathered in New York for one month. The location: THE METROPOLITAN MUSEUM OF ART The event was formally titled: THE AMERICAN MYTHOLOGY ARCHIVE — COMPLETE COLLECTION Matt opened photographs from the previous year's exhibition. One gallery. Multiple Cards. Thousands of visitors. Special late-night openings. Lectures.
Religious demonstrations outside. Pro-Exchange protesters. Preservation groups. Art students camping online for tickets. Matt looked at the full collection displayed together.
"…Okay." He added it mentally to the long-term travel list. Then, without much thought, he clicked: Current Touring Schedule The page displayed locations across the country. California. Texas. New York. Chicago. Denver. Atlanta. Then: THE LAST FRONTIER Current Exhibition: IRON JUNCTION DELVER DISTRICT Exhibition Period: This Week Matt stopped scrolling.
"…Wait." He refreshed. The listing didn't change. He clicked the map. A red pin appeared inside the Iron Junction cultural district. Distance from current location: 0. 8 miles Matt looked out the trailer window. Then back at the screen.
"…It's here." He laughed.
"Lucky." Iron Junction was enormous. It had the population, infrastructure, and security profile to host something like this. The timing was still absurdly convenient. Matt checked the ticket portal. Same-day admission was nearly sold out, but there were a handful of general-entry slots available for the afternoon. Admission: $40"… Forty dollars." Yesterday, Gus had offered him $101 in guaranteed cash for the Five Fortunes Card sitting approximately three feet away. Matt had declined.
Today, he was considering paying forty dollars to look at another Card. He hit Purchase.
"Research expense." That was technically true. Mostly. Matt spent the rest of the morning doing absolutely nothing productive by his standards. He ate lunch. He walked through part of Iron Junction's commercial district without checking Gear prices. He bought another coffee even though he had a perfectly functional coffee maker in the trailer. At 1: 40 p. m., he headed toward the exhibition hall. The route took him through one of the more permanent sections of Iron Junction.
There were old rail buildings converted into restaurants, Guild offices, souvenir shops, and Mana-era galleries. Families mixed with Delvers coming off morning runs. People in armor stood in line beside tourists carrying shopping bags. The exhibition hall sat inside a renovated freight administration building. A banner stretched across its brick facade. THE LAST FRONTIER AN AMERICAN MYTHOLOGY ARCHIVE ONE WEEK ONLY Matt joined the line. The crowd was stranger than a normal museum audience.
A scarred veteran Delver stood ahead of him. Behind him, two college students were discussing perspective theory. A family had three children, one of whom was wearing a plastic conductor's hat. An elderly couple carried a printed exhibition catalog. A man near the back of the line was quietly narrating into a phone for a livestream. Matt looked around.
"This has a broader demographic than Boss loot." The security perimeter was intense without looking militarized. No tanks. No concrete barricades. Just layers. Metal screening. Mana signature scans. Bag restrictions. No active Spatial Storage. No Skill activation. No unsupervised enchanted equipment above specified thresholds. Federal cultural-protection officers stood beside private security and uniformed Guild personnel. Matt emptied his pockets into a tray. The guard glanced at his Delver ID.
"…It's a Card," Matt said.
"A priceless Card," the guard replied smoothly.
"…Right." The scanner cleared him. Inside the entrance hall was a large reproduction of The Last Frontier. It covered almost an entire wall. The image quality was exceptional. Twilight prairie. Wagon. Train. Highway. City lights. Matt stopped for a few seconds.
"Looks good." Another screen nearby displayed a high-resolution live recording of the actual Card from inside the exhibition room. The scene moved. Clouds shifted. The train advanced. Matt watched. Still good. Still not enough to make him understand why people were willing to argue about national cultural policy. He followed the crowd into the central chamber. The lighting changed. The room was dim. The center was empty except for a wide security perimeter and a single artifact-grade glass enclosure.
Inside it rested a Card. Just one. Matt slowed. The System UI hovered faintly above the display. THE LAST FRONTIER Mythology Archive Set Size: 1 Reward: HORIZON WITHOUT END EXISTENCE LIMIT Only One May Exist in This World Matt looked at the final line. Then at the object beneath it.
"… There really is only one." The Card was roughly the size of any other Divination Card. That was the first thing that felt wrong. The image shouldn't have fit. A twilight prairie stretched across the surface beneath an immense sky. In the foreground, a weathered wagon rolled slowly along a dirt trail. Farther back, a black steam locomotive crossed the plains, smoke drifting behind it. Deeper still, a highway stretched toward the horizon. Tiny truck headlights moved steadily through the gathering dark.
Beyond that, almost too distant to see, Mana-era city lights surrounded glowing Spatial freight towers. Matt stepped slightly closer. The prairie appeared to deepen. Not enlarge. Deepen. His eyes insisted the horizon was farther away than the physical Card allowed. He shifted left. The composition changed. The wagon became more prominent. The train moved slightly deeper into the scene. Matt shifted right. The highway became the visual center. Truck headlights drew his eye toward the horizon. He moved back.
The relationships changed again. Matt frowned. He understood volumetric displays. He had seen holographic advertising. This was not that. A child near the railing whispered loudly to his father.
"The train moved again."
"It keeps moving."
"No, it moved different." Matt looked back. The child was right. The steam locomotive hadn't reset. The smoke had changed direction slightly. The wagon driver adjusted something beneath the canvas cover. The cloud formation above the western horizon was different from the one Matt had seen in the wall-sized reproduction outside. An art student several feet away was trying to sketch the image. She stopped. Erased something. Looked again. Erased it again.
An elderly woman beside her simply stood with her hands folded and watched. Near another section of the rope, a man wearing a small religious symbol lowered his head briefly in prayer. Matt didn't pray. He watched the trucks. Tiny headlights. Moving west. He had spent eight years moving freight across America without actually seeing much of it. Warehouses. Schedules. Late trailers. Emergency shipments. Interstates through truck windows.
Now he was hauling his own home from Dungeon to Dungeon, following opportunity one stop at a time. The wagon moved. The train moved. The trucks moved. The city waited. None of them ever reached the horizon. Matt stood still. One minute. Then two. Then five. The light changed. Very slowly. Orange sunset faded toward blue. Stars emerged. Not all at once. One at a time. The prairie darkened. Truck headlights became brighter. The city sharpened. The whole image seemed built around one idea. Keep going. Not arrive. Go.
See what's next.
"…Okay." Matt finally understood why the videos hadn't worked. A recording could show the objects moving. It couldn't reproduce the sense that there was an actual distance inside the Card. It couldn't reproduce the way the composition appeared to react to where he stood. It couldn't reproduce the strange feeling that the image was continuing even when nobody looked at it.
"…That's unfair." It was too good. Matt stayed there for over ten minutes. Eventually, he forced himself to look at the information panel beside the enclosure. HORIZON WITHOUT END Estimated Capability: Mythic Spatial Expansion Detailed functional parameters remain classified. Matt looked at the Artifact description. Then at the Card. Then back at the Artifact description.
"So why hasn't anyone Exchanged it?" A museum docent standing nearby turned toward him. The man was older, neatly dressed, and apparently accustomed to exactly that question. He looked at Matt. Then at the Card.
"How long have you been standing here?" Matt checked his watch.
"…Twelve minutes." The docent smiled.
"That's usually the answer." Matt looked at The Last Frontier again. The steam locomotive rolled across the prairie. The road lights continued west.
"… Right." He walked farther into the exhibition. The next gallery was devoted almost entirely to the Exchange debate. One wall presented the pragmatic argument. Mythology Archive Rewards weren't decorative. Some were potentially civilization-changing. Medical Artifacts. Defensive Artifacts. Spatial systems. Environmental systems. Weapons capable of fighting threats ordinary technology couldn't stop.
If millions of lives could be saved by Exchanging a Card, did society have the right to preserve it for aesthetic reasons? The opposite wall presented the preservation argument. Each Archive was a world-unique cultural object. Some had existed for more than a decade without any duplicate being possible. No human could reproduce them. No technology could recreate them. And Exchange destroyed the original with no guarantee that anyone alive would ever see it again. Then Matt reached the case study.
An overseas Mythology Archive. THE LAST LIGHT OF ALBION The display included only photographs. No Card. Because the original no longer existed. Eleven years earlier, a catastrophic Dungeon Break had threatened a major urban region. The Card's Reward had been an Artifact capable of creating an enormous temporary defensive boundary. The Archive had been Exchanged. The Artifact had been deployed. The evacuation corridor had held. Estimated lives saved: 84, 000 Matt stared at the number.
"I'd have Exchanged it." He didn't need to think long. Eighty-four thousand people. Of course he would. Then he read the next panel. CURRENT STATUS The Last Light of Albion has not reappeared. Years Since Exchange: 11 Beside the text was the final surviving high-resolution photograph of the original Card. A city at twilight. A distant light. Figures gathered beneath it. Beautiful. Flat. Dead compared to what Matt had just seen in the previous room. He understood the argument now.
Exchanging that Card had been correct. That didn't make losing it meaningless. The next panel summarized the problem with one sentence. A correct emergency decision does not imply that every Archive should be treated as stored equipment. Matt folded his arms.
"That is annoyingly reasonable." He processed the entire question through the framework that came most naturally to him. A normal Divination Card was simple. Input → Reward. A Mythology Archive was not. Unique cultural asset → irreversible conversion → unique functional asset. If you preserved it, you gave up the miracle. If you used it, you destroyed the art.
"… That's a terrible trade study." There was no clean answer. Matt hated those. By the time he left the exhibition, the afternoon had started turning toward evening. He bought food from a small place near the exhibition hall and walked back through Iron Junction at an intentionally slow pace. For once, he didn't check the National Market while eating. By the time he reached Trailer C-87, one notification told him that two of his morning crafted items had already sold. Good.
The economy had survived without his supervision. Matt unlocked the door, set his keys on the counter, and walked over to the secure storage box. He opened it. Five Fortunes sat exactly where he had left it. He picked it up. Flat. Static. Golden. Perfectly ordinary by comparison. He thought about the moving clouds inside The Last Frontier. The impossible horizon. The absolute finality of the Modifier. Only One May Exist in This World Matt held up Five Fortunes.
"You're not art." The Card did nothing.
"Good." He put it back into the box and sat down at his laptop. Then he opened the Group Chat. Matt: Mythology Archive was at Iron Junction. Saw The Last Frontier today. Pretty incredible. Ethan replied almost instantly. Ethan: Wait. Ethan: THE Last Frontier? Matt typed back. Matt: Unless there are two. Matt: Which would apparently violate the System. A few seconds passed. Then Chloe appeared. Chloe: YOU SAW IT IN PERSON? Matt: It was fifteen minutes from the trailer. Chloe: I hate you. Matt smiled.
He typed his actual reaction. Matt: I get why they don't Exchange it now. Matt: It's really good art. There was a long pause. Chloe:"Really good art." Another message. Chloe: Matt. Another. Chloe: That is one of the most important works of art in human history. Matt: It's fifteen years old. Chloe: THAT IS NOT THE POINT. Matt leaned back. Chloe had never once mentioned being this interested in art. Apparently, that had been another gap in his knowledge. The lecture had begun. Chloe: Think about what it actually is.
People have argued for thousands of years that God made the world. Mountains. Oceans. Stars. Everything. Matt: Nature has made some pretty good art. Chloe: Beauty, yes. I'm talking about an artwork. A longer message followed. Chloe: Something intentionally created. Composition. Symbolism. Narrative. An image made to express something. Humans made paintings. Humans carved statues. Humans composed music. Humans made art.
Then: Chloe: Mythology Archives may be the first genuine artworks in human history made by something that isn't human. Matt stopped smiling for a moment. That was actually a staggering concept. Chloe: If the Dungeon creator is actually divine, then you're looking at a literal artwork made by God. Ethan immediately appeared. Ethan: We don't know a god made the Dungeons. Chloe: It's the leading theory. Ethan: It's a popular theory. Chloe: Fine. Extremely popular theory.
Another message arrived before Ethan could answer. Chloe: Multiple religions literally interpret Dungeons as divine trials. There are churches that organize Delver pilgrimages. Ethan: People believing something doesn't make it scientifically confirmed. Chloe: I KNOW. A pause. Chloe: We got distracted. Matt laughed out loud in the empty trailer. Chloe: Even if the creator isn't literally God, the important part doesn't change. No human painted it. No human designed its animation.
No known technology reproduces the effect properly. And the System literally says— Matt beat her to it. Matt: Only One May Exist in This World. Chloe: EXACTLY. She continued. Chloe: There can never be a second The Last Frontier while that Card exists. Imagine if the universe itself physically prevented a second original Leonardo from existing. Matt frowned. Matt: There already isn't a second original. Three dots appeared. Disappeared. Returned. Chloe: YOU KNOW WHAT I MEAN. Matt considered the other side.
Matt: Horizon Without End is still ridiculous. Financially the Reward might be worth more. Chloe: Maybe. That's not the same kind of value. Ethan replied. Ethan: If a city was going to die and the Artifact could stop it, I'd Exchange the Card. Matt expected Chloe to argue. She didn't. Chloe: So would I. Then: Chloe: That doesn't mean I'd Exchange it because someone wants a bigger warehouse.
Matt, who had quite literally spent several minutes imagining Horizon Without End installed inside Trailer C-87, felt personally attacked. Matt: That feels targeted. Ethan: It was. Chloe: Also yes. Matt looked toward the wall of the trailer. Fine. He deserved that. He summarized the argument instead. Matt: So it's not Card versus Artifact. Matt: It's cultural asset versus Artifact. Chloe: Yes. Matt: That's worse. Ethan: Welcome to ethics. Matt stared at that message. Matt: I preferred resistances.
Chloe sent one more message. Chloe: You know all of the American Archives are at the Met together every October, right? I've been trying to get tickets for two years. Matt: Read that today. Then he added: Matt: I paid forty dollars this afternoon. The typing indicator appeared. Vanished. Appeared again. A full ten seconds passed. Chloe: I hate you again. Matt closed the chat window, smiling. He sat quietly in the trailer for a few minutes while Iron Junction hummed outside.
Then he reopened the official exhibition page. The high-resolution recording of The Last Frontier played silently on his screen. The wagon rolled. The steam train moved. The tiny trucks continued down the highway. It was beautiful. It was also obviously less than what he had seen in person. Matt reached over and opened the secure storage box one more time. He pulled out Five Fortunes.
"You're definitely not a cultural asset." The System tag glowed. FIVE FORTUNES 1 / 5 Gus would pay him $101 for it. Right now. Guaranteed. The Card wasn't unique. It wasn't divine art. It didn't belong behind artifact-grade glass. The Last Frontier belonged in a museum. Five Fortunes belonged in Gus's cash register. Matt looked at the Card. FIVE FORTUNES 1 / 5"…Eventually." He closed the box.

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