Chương 32: Apparently, Good Loot Doesn't Mean Good Farming
Dungeon Drifter: An SSS Copy LitRPG · Unknown author · 40 chương · ~40 phút đọc · Tạo 17/09/2026
The morning after his second foray into Gravetide Reservoir, Matt woke up in C-87. He moved through his routine without hesitation. Coffee. Perfect Temperature. Crafting batch. He didn't touch the clean Deepwell Amulet base he had found in the Turbine Chambers yesterday. He simply processed his standard, daily Life and Resistance orders, sent them to the National Market queue, and closed the crafting interface. He had spent enough time analyzing the jewelry market yesterday. Today, he had a single, clear objective.
He opened his digital planner. GRAVETIDE RESERVOIR BOSS RUN Maintenance Galleries — CLEAR Turbine Chambers — CLEAR Spillway Keeper — YES Lightning Resistance — 75% Fortune's Harness — NO Spare Socks — YES Matt nodded approvingly at the list.
"There. Responsible adventuring." He looked at the final line again.
"…Mostly." Before he geared up, he checked his Status UI. Yesterday, the massive, multi-tiered combat in the Turbine Chambers had introduced a completely new logistical bottleneck to his build. He had spent so much time firing Blade Projections at distant Wisps and Leap Slamming across electrified water that his Mana pool had completely redlined. Maximum Mana: 136 Mana Regeneration: 2. 4/sec He hadn't died, and the Blue Flask had worked perfectly, but it was a glaring weakness. He didn't rebuild his character.
"One bad Mana bar is a data point," Matt reasoned.
"Not a rebuild." If he ran out of Mana fighting the Boss today and died, then he would consider re-specing or buying new Gear. Until then, he would rely on his Flasks and better resource management. He reviewed his combat loadout. LEVEL 15 Life: 650 Mana: 136 Physical Damage Reduction: 69% Block Chance: 24% Fire Resistance: 75% (+5% Over Cap) Cold Resistance: 66% Lightning Resistance: 75% (+1% Over Cap) Anchored Step, Quick Frame, Overmuscle. Cleave + Multistrike, Heavy Strike, Leap Slam, Blade Projection.
Everything was optimized, tested, and locked in. He glanced at the desk drawer where Fortune's Harness was resting. He could theoretically take it with him. He knew the E-rank Boss swapping strategy now. He could fight the Boss down to one percent health, unbuckle his Combat Belt, put on Fortune's Harness, and execute the kill for a massive 50% Rarity boost.
"No." Matt closed the drawer firmly. He was fighting his very first E-rank Boss in an unknown arena filled with water and electricity. He wasn't going to risk fumbling with a belt buckle while dodging lightning bolts.
"First clear first," Matt told himself.
"Statistics later." He opened the RookDelves summary for the Gravetide Boss. He didn't want to watch a full ten-minute video walkthrough, but he wasn't stupid enough to walk in blind. THE SPILLWAY KEEPER Rank: E Type: Hydraulic Guardian Construct Height: Approx. 13 feet Primary Damage: Physical / Cold / Lightning Environmental Arena Hazard: Flooding / Flow Surge / Conductive Water Rook's introductory note on the guide was blunt.
"The Keeper isn't a new test," Rook explained.
"It's the final exam." Matt stopped reading.
"… That is concerningly clear." The Boss didn't possess completely alien mechanics. It simply combined everything the Delver had already faced in the Maintenance Galleries and Turbine Chambers, and scaled them up to Boss-tier lethality. Hydraulic Slam was a massive, telegraphed physical strike. Pressure Jet was a scaled-up version of the Flooded Warden's knockback attack. Conduit Overload allowed the Boss to instantly electrify any flooded section of the arena it was currently standing in.
Spillway Release opened the massive floodgates around the arena, dynamically changing the terrain from dry concrete to rushing water. And finally, Turbine Call. At 50% Life, the Boss summoned Turbine Wisps to provide ranged support.
"So it's Gravetide," Matt summarized. He paused.
"More Gravetide." He could work with that. He walked to the Gate Plaza. He didn't ignore the massive Boot Dryer building today. He just offered it a respectful nod as he passed.
"I'll probably see you later," Matt murmured. The early morning Boss Runner crowd was already gathered near the terminals. Lightly armored Rangers, highly optimized Mages, and heavy Warriors with specific movement builds. Matt checked his own inventory. Portal Scrolls. Flasks. Spare socks. He was ready. He scanned the Instance board. Instance 361 — 7/64 — Boss Alive"Good." Matt tapped the screen. He wanted a low-population Instance to ensure he reached the arena first. He stepped through the portal.
The familiar, oppressive dampness of the Maintenance Galleries washed over him. The distant hum of the turbines vibrated through the concrete. He didn't bother fighting the first Conduit Eel he saw. He just triggered Leap Slam, vaulting over the rippling water and landing on a dry service ledge. He executed the Boss Rush with significantly more precision than his chaotic sprint through Cinderfall.
When a group of Silt Crawlers erupted from the water ahead of him, he didn't just panic-leap; he waited half a second, recognized the dry platform beyond them, and jumped clean over the ambush. When he reached the deep water sections, he didn't plunge in. He checked the overhead pipes, found a maintenance catwalk, and Leap Slammed up to it, bypassing the hazard entirely. But he didn't spam his movement Skill endlessly.
If a corridor was dry and clear, he sprinted with his Windrunner Boots, letting his Mana regenerate naturally.
"There." Matt watched his Mana bar refill to maximum while he ran.
"Operational improvement." He didn't need to completely rebuild his character to solve a Mana bottleneck. He just needed to play smarter. He reached the end of the Turbine Chambers in record time. The corridor opened into a massive, circular facility. The Boss arena. Matt checked his UI. He was the first one there. He looked around. It was a massive Spillway Control Chamber. The center was a raised, dry concrete platform. Around the perimeter were four enormous steel floodgates, currently sealed tight.
A wide, shallow drainage ring encircled the central platform. It was almost entirely dry.
"… This is suspiciously dry," Matt muttered, drawing his Foundry Longsword and raising his Backwater Wall. He stepped onto the central platform. The massive, rusted machinery bolted to the far wall suddenly groaned to life. It wasn't a static statue that woke up. The Spillway Keeper was deployed from a heavy maintenance cradle. Massive hydraulic clamps released, dropping the thirteen-foot Construct onto the concrete floor with a deafening crash. It was built from thick, pitted steel.
Its right arm ended in a massive, flat-edged Gate Blade that served as a crude war hammer. Its left arm terminated in a heavy industrial pressure nozzle. Running along its spine were thick, glowing blue conduits. THE SPILLWAY KEEPER Rank: E Life: 100% The Keeper's optics flared. The floor shook.
"Okay," Matt breathed.
"Final exam." The Keeper didn't hesitate. It charged forward, moving with surprising speed for its size, and raised the massive Gate Blade. Hydraulic Slam. Matt triggered Quick Frame. The telegraph was massive. He easily sidestepped the heavy, vertical smash. The blade slammed into the concrete, sending a minor shockwave rippling outward. Matt stepped into the recovery window. Heavy Strike. BOOM. The impact of his sword, multiplied by Overmuscle, cracked the rusted plating on the Keeper's leg.
The Boss's Life bar visibly dropped.
"Damage isn't the problem," Matt confirmed. The Keeper immediately retaliated, raising its left arm. Pressure Jet. A massive, concentrated blast of freezing water shot toward Matt. It was significantly wider and hit harder than the Flooded Warden's attack. Matt didn't try to dodge. He braced his shield and triggered Anchored Step. His Boots locked. The water slammed into the Backwater Wall, splashing violently in every direction. Matt didn't move an inch. The jet ended.
Matt immediately dropped the anchor and delivered a Cleave, striking the Boss squarely in the chest. Royal Road is the home of this novel. Visit there to read the original and support the author. Boss Life: 75% The fight was incredibly clean. Matt had the mechanics perfectly mapped. Then the arena alarms started blaring. A heavy, mechanical grinding noise echoed through the chamber. SPILLWAY RELEASE One of the massive steel floodgates on the perimeter lurched upward.
A torrential wall of water flooded into the arena. It didn't just fill the shallow drainage ring. The sheer volume created an intense, violent Flow Surge that swept across a full third of the combat area. Matt didn't try to stand his ground in the rushing water. Leap Slam. He vaulted backward onto a section of the central platform that remained elevated and dry. The Keeper, unbothered by the current, waded through the surge toward him.
As the Boss stepped into the flooded zone, the blue conduits on its back began to flare with intense, crackling light. Conduit Overload. Matt recognized the telegraph instantly. He didn't attack. He stood perfectly still on his dry platform. The Boss unleashed a massive electrical discharge into the water beneath its feet. The entire flooded section of the arena instantly illuminated in a deadly, crackling web of blue-white Lightning. Matt watched the water spark furiously less than three feet from his Boots.
"Red." He waited. Three seconds passed. The electrical charge dissipated into the drainage grates.
"Green." Leap Slam. Matt closed the distance before the Keeper could recharge and delivered a Heavy Strike directly to the Construct's chassis. He was dictating the pace of the fight. The Boss had the numbers. Matt had the rhythm. Boss Life: 50% The alarms blared a second time, significantly louder. TURBINE CALL High above the arena, the massive ventilation shafts opened. Three glowing blue Turbine Wisps descended into the chamber, hovering over the flooded sections.
"… You again." Yesterday, Matt would have stood on his safe platform and burned through his Mana bar firing Blade Projections at all three of them. Today, he checked his reserves. He aimed his sword at the furthest Wisp. Blade Projection. He fired twice. The most distant threat shattered. The other two Wisps were clustered together over a raised maintenance grate. Matt didn't waste Mana shooting them. He checked the water below. Safe. Leap Slam.
He vaulted entirely across the arena and landed directly between the two floating Constructs. Cleave. Multistrike. SLASH. SLASH. SLASH. The 2. 1-meter area of effect cleanly caught both Wisps. They dissolved into ash simultaneously.
"Much better." But the Boss hadn't stopped moving. As Matt recovered from the Multistrike animation, the Keeper aimed its pressure nozzle directly at him from across the arena. Pressure Jet. Matt immediately triggered Anchored Step to prevent himself from being blasted off the catwalk. The second his Boots locked to the metal grate, the arena alarms blared again. A second floodgate opened, sending a new, violent Flow Surge directly toward the catwalk. Simultaneously, the Keeper's conduits flared blue.
Conduit Overload. Matt was anchored in place. Freezing water was blasting his shield. A new flood was arriving. The Boss was about to electrify the entire zone.
"…Nope." Matt instantly dropped Anchored Step. He didn't wait to see if his 75% Lightning Resistance could survive the combination. Leap Slam. He vaulted toward the highest dry platform he could see. Matt landed heavily just as the catwalk he had occupied was completely submerged and violently electrocuted.
"Learning." He nodded, genuinely pleased with his reaction speed. He repositioned, waited for the charge to drop, and re-engaged. Boss Life: 40% The fight devolved into a chaotic environmental nightmare. A third floodgate opened. The water level in the arena rose permanently. The central platform was no longer dry. Water washed over the concrete, soaking Matt's Boots completely. Squelch. Matt paused mid-swing.
"…No." He wasn't dead. He wasn't even injured. But the water had finally breached his Boots.
"That's mandatory?" Matt asked the Boss, genuinely offended. The Keeper responded with a Hydraulic Slam. Matt triggered Quick Frame, but the rising water and a poorly timed Flow Surge disrupted his footwork. He couldn't clear the impact zone completely. He raised Backwater Wall. HIT. The massive Gate Blade slammed into his shield. The 24% Block Chance triggered, but the sheer kinetic force of the Boss-tier attack tore through his mitigations. LIFE: 650 → 342 It was a heavy hit, but it didn't trigger Low Life.
Matt immediately stepped back, letting his 48. 5/sec Regeneration begin repairing the damage. He wasn't panicking. He understood the math. Boss Life: 25% The final phase triggered. The Keeper's hydraulic systems glowed a furious, superheated orange. Its attack speed increased. The floodgate cycle shortened drastically. Slam. Jet. Flood. Shock. Flow. The mechanics weren't new. They were just faster. Matt didn't try to brute-force the phase.
He played defensively, using Quick Frame to dodge the Slams, Anchored Step to hold his ground against the Jets, and Leap Slam to navigate the rapidly shifting dry zones. He only attacked when the water wasn't glowing. Boss Life: 10% Matt's Life was hovering around 500. His Mana was low, but he still had a full Blue Flask. He glanced briefly toward his inventory pouch. If he unbuckled his Combat Belt now and put on Fortune's Harness, the kill would grant him a massive 50% Rarity boost. The Boss was almost dead.
The window was opening. Matt looked at the sparking, flooded arena. He looked at the massive, thirteen-foot Construct charging its hammer.
"Good." He reaffirmed his decision to leave the Belt in the trailer. He wasn't going to risk a stupid death for a statistical probability. The Keeper executed a final, desperate Hydraulic Slam. Matt perfectly timed Quick Frame, sidestepping the massive blade. The hammer embedded itself deeply into the concrete floor, stalling the Boss for a crucial two-second recovery window. Matt didn't hesitate. Leap Slam. He landed directly in front of the staggered Construct. Overmuscle. Heavy Strike. CRACK.
The Foundry Longsword shattered the glowing blue conduit on the Keeper's chest. The electrical charge sputtered and died. The massive rusted chassis groaned, collapsed inward, and crashed into the shallow floodwater. THE SPILLWAY KEEPER DEFEATED The heavy industrial alarms abruptly silenced. The floodgates locked down, and the roaring water flow slowly began to recede into the drainage grates. GRAVETIDE RESERVOIR FIRST PERSONAL CLEAR COMPLETE A second chime immediately followed.
LEVEL UP Matthew Hayes has reached Level 16. Passive Points: 0 → 1 Matt lowered his sword, breathing heavily. He looked at the Level 16 notification.
"…Good." Then he looked down at his soaked Boots. The water was receding. The damage was done.
"Mostly."
"Nice," a voice called out. Matt turned. A Ranger and a Mage were standing at the entrance to the arena. They had arrived during the final twenty percent of the fight, adhering to the unspoken etiquette of not interfering with a clean solo Boss clear.
"Thanks." The Ranger looked at Matt's waist.
"Did the belt work?" Matt looked at his heavy, custom-crafted Rare Combat Belt. He hadn't swapped.
"… We're about to find out." He didn't bother explaining that he hadn't used the Magic Find Gear. The System light pulsed over the wreckage of the Spillway Keeper, generating the loot explosion. It was significantly larger than the haul from Cinderfall. A shower of glowing E-rank Mana Stones clattered against the concrete. Several high-tier Crafting Currency items materialized. Then came the Gear. A Magic item. Another Magic item. A Rare item. Another Rare item. Matt walked over to the pile.
He immediately identified a clean, Normal-rarity Stormglass Ring. It had the same 12% Lightning Resistance implicit as the one he had crafted yesterday. An easy five hundred dollars on the market.
"Crafting bin." He pocketed it. Matt picked up the first Rare. RARE STORMGLASS RING Required Level: 15 Implicit: Lightning Resistance +12% Modifiers: Maximum Life: +29 Lightning Resistance: +14% Minor Utility Modifier It was incredibly good. Between the implicit and explicit modifiers, it offered a massive 26% Lightning Resistance and nearly 30 Life. But Matt immediately compared it to his current Rare Ring. His current Ring offered +31 Life and +25% Lightning Resistance.
He was already hard-capped at 75% Lightning Resistance. Gaining an extra 1% Resistance did absolutely nothing for his build, and he would lose two points of Life in the trade.
"Good." Matt compared them again mentally.
"Still no." It wasn't an upgrade. But on the local Gravetide market? A Lightning/Life Ring like that would easily fetch around two thousand dollars.
"Very good no." Matt dropped it into his high-value market pouch. He picked up the second Rare. RARE DEEPWELL AMULET Required Level: 16 Implicit: Maximum Mana +24 Modifiers: Maximum Life: +32 Cold Resistance: +12% Mana Regeneration Modifier It was a phenomenal Amulet for a hybrid caster or a Mana-heavy build. Matt looked at the Pure Element Amulet glowing on his chest. The comparison time took zero seconds.
"No." He paused.
"Expensive no." Matt estimated the market value at roughly fourteen hundred dollars. He gathered the remaining Magic items, the Currency, and the Mana Stones. Then he made a quick, conservative mental tally of the haul. ESTIMATED LOOT VALUE Mana Stones / Currency: ~$700 Rare Stormglass Ring: ~$2, 000 Rare Deepwell Amulet: ~$1, 400 Stormglass Base: ~$500 Other Gear: ~$400 Estimated Total: ~$5, 000 Five thousand dollars for a single Boss clear.
"…Okay," Matt admitted, looking at his packed inventory bags.
"That's excellent." He reached down to pick up the last Mana Stone. It was resting in a puddle. Matt plunged his gauntlet into the freezing water.
"…Of course." There were no Unique items in the drop. Matt didn't care. Five thousand dollars of highly liquid, easily marketable assets was a massive victory. He looked around the quiet, dripping arena.
"Good Dungeon." Matt took a step. Squelch.
"…Complicated Dungeon." He pulled a Portal Scroll and snapped it. Matt materialized in the Gate Plaza at Gravetide Camp. The staff member from yesterday was standing near the Boot Dryer building. He looked at Matt, taking in the soaked armor and the squelching Boots.
"Boss?"
"Yeah."
"Clear?"
"Yeah." The staff member smiled faintly.
"Spillway?"
"…Yeah." The staff member pointed toward the Boot Dryer building.
"Don't say anything," Matt warned him.
"Wasn't going to." The staff member took a sip of his coffee.
"That's worse." Matt walked into the drying facility. He sat down on the bench, unlaced his Boots, and pulled off his soaking wet socks. He didn't walk to the vending machine this time. Matt reached into his Dungeon bag and pulled out a pristine, perfectly dry pair of spare socks.
"Prepared." He slipped them on smugly. Matt hung his Boots, his damp pants, and the soaked sections of his armor on the heavy-duty industrial drying racks. As he walked back to Trailer C-87 in his casual clothes, he checked his watch. The Boss run had been successful. The loot was incredible. But his Dungeon workflow wasn't finished. He still had to wait for his Gear to dry. He had to clean his armor. He had to sort his inventory. Matt sat down at his laptop with a fresh coffee and opened the National Market.
He checked the current listings. The Rare Stormglass Ring was indeed hovering around $2, 000. The Deepwell Amulet was safely in the $1, 400 range.
"Good." Matt opened his planner. GRAVETIDE ECONOMICS Jewelry Base Value — Excellent Local Crafting Demand — Excellent Boss Loot — Excellent Ordinary Loot — Good Matt stared at the list. It was a gold mine.
"… So why do I want to leave?" He let his logistics training dissect the problem. Matt looked past the raw monetary value and analyzed the actual operational throughput of the Dungeon. In the Maintenance Galleries, he constantly had to alter his route, prioritizing dry ledges and slow, tactical pacing over direct, efficient clearing. In the Turbine Chambers, he spent significant portions of the fight standing still, waiting for electrified water to clear or Flow Surges to end.
He was forced to rely heavily on Blade Projection, which was safe but slow, and drained his Mana reserves uncomfortably fast. And the Boss fight itself featured multiple forced downtime phases where he couldn't attack.
"The Dungeon has post-processing," Matt noted, thinking of the drying racks. He created a new entry in his planner. GRAVETIDE BOSS RUN Combat / Traversal Time — High Forced Hazard Waits — Frequent Ranged Clearance — Frequent Mana Pressure — Moderate Post-run Drying — Required"The loot is good." Matt looked at the two lists and tapped the screen.
"The farming isn't." In Cinderfall, his Fire Resistance and Backwater Wall Regeneration had allowed him to largely ignore the environmental pressure and focus on killing monsters. The hazard had become something his build could absorb while he kept moving. Gravetide was different. His Lightning Resistance kept the electrical damage manageable. It did nothing about waiting for the floor to become usable again. Matt typed his final assessment.
GRAVETIDE RESERVOIR — FINAL ASSESSMENT Difficulty — Manageable Boss — Cleared Loot Quality — Good Jewelry — Excellent Crafting Market — Excellent Personal Farm Efficiency — Poor Personal Enjoyment — Wet He smiled at the last line, then added one more. Long-Term Farm Site — NO Matt made the decision instantly. He looked at his site reservation. He had paid $325 for the week. He still had several days left.
"I already paid for the week." He could stay. He could make another ten thousand dollars. Matt stared at the reservation.
"…That's not a reason to stay." He opened his ledger. Remaining Camp Fee Value: Already Spent"Sunk cost." Staying in a Dungeon that slowed his operational efficiency and annoyed him physically just to extract the final fifty dollars of a campsite rental was bad logistics. His time was valuable. It was better spent moving to a new zone, discovering new mechanics, finding new loot tables, and searching for an environment that actually fit his combat rhythm.
"Good experience," Matt summarized.
"Good loot. Good camp." He looked out the window toward the Boot Dryer building.
"I'm leaving." Matt spent the rest of the day preparing for departure. He listed the Rare Stormglass Ring on the local market for $2, 095. He kept the Rare Deepwell Amulet and the clean Stormglass Base in his storage bins, deciding to either craft them or sell them later on the National network. He checked his Status. Level 16. One unspent Passive Point. Matt didn't spend it. He had recognized a Mana issue in the Turbine Chambers, but he didn't know what his next Dungeon would require.
"One point," Matt said.
"One future argument." He opened the National Dungeon Map and set his filters. Rank: E. Recommended Level: 15–22. Camping: Available. Fatality Rate: Low. Market Access: Preferred. Matt stared at the search bar. He wished there was a filter for: Water Mechanics: No"… Design flaw." He pulled up a few promising candidates. An old quarry Dungeon. A forest ruin. An abandoned rail complex. He didn't lock one in yet. He would decide tomorrow morning. Matt wrote a quick note in his planner.
NEXT DUNGEON E-rank Level appropriate New loot table Good market Preferably dry He looked at the word Preferably. Matt highlighted it and deleted it.
"No." He corrected the entry. Dry Later that evening, Matt walked back to the drying facility to collect his Gear. The Windrunner Boots were perfectly dry and warm. He slipped them on. The camp manager was standing nearby.
"Staying for the week?"
"Leaving tomorrow."
"Didn't like it?" Matt thought about the $5, 000 Boss drop and the lucrative Crafting market.
"I liked the loot." The manager laughed.
"That's not what I asked."
"Exactly."
"You'll get used to the water if you stay."
"I could." Matt picked up his dry armor.
"I don't have to." He walked back to Trailer C-87. Matt packed his Gear away. The Rare Jewelry went into its secured storage. The clean Stormglass Base went into the Crafting bin. His Flasks were refilled. His Portal Scrolls were restocked. Finally, he placed the two spare pairs of dry socks beside them. Matt opened his planner one last time. GRAVETIDE RESERVOIR Boss — Cleared Level — 16 Loot — Good Jewelry Market — Excellent Return Someday — Possible Stay Tomorrow — No He looked at the final line.
Gravetide had been profitable. It had been useful. It had made him a better Delver. Matt looked at the two spare pairs of socks beside his Portal Scrolls.
"Good Dungeon." He closed the planner.
"For somebody else."

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