Chương 47: Chapter 44: The High School
Doomsday: An Apocalyptic Prepper/Survival Litrpg Book 1: Initialization · DJ Jacobson · 97 chương · ~20 phút đọc · Tạo 09/07/2026
Using his heavy tactical axe as a wedge between the commercial double doors, Joe heaved against the frame. Pete and I grabbed the metal handles, pulling back with everything we had until the locking mechanism sheared and the glass doors popped open, giving us quick access to the darkened administrative suite. Stepping into the carpeted lobby, I turned to the team, my voice hushed.
"The principal's office is down the corridor to the left. There are a couple of smaller administrative offices lining the hallway between here and there. We're going to clear any open doors as we advance, passing right by the locked ones until we secure the master keys. Once we have them, we'll work our way back. Joe and I will handle the room clearing; Pete and Alex, maintain security and coverage down the main hallway. Any questions?"
The men gave sharp, silent head shakes, signaling they were tracking the layout. Laying out the standard breach protocol, I looked over at Joe.
"First one crosses the threshold, second one button-hooks?" Joe nodded, his thumb resting on his weapon's safety, and we set off toward the principal's corner. There was only one unlocked office along the path, which we cleared seamlessly before reaching the primary suite. The principal's heavy oak door was firmly locked, but a couple of well-placed, synchronized kicks from Joe and me shattered the deadbolt, sending the door swinging inward.
The moment my boots crossed the threshold into the room, a vivid blue interface prompt materialized dead-center in my vision: [System Alert] You have entered a Place of Power. Would you like to assume localized control? [Yes] / [No] I swiped the prompt away instantly. My team's survival was infinitely more imperative than parsing systemic lore or quest rewards right now. We still needed to clear the rest of the school structures and ensure there weren't any secondary threats waiting in the dark.
Locating the metal key locker mounted to the wall directly behind the principal's desk, I drew my combat knife and jammed the tip into the seam, prying the door open with a sharp metallic snap. I snatched one of the master rings hanging from the interior hooks. Stepping back out into the corridor, I tossed the ring to Pete. As we backtracked through the main administrative suite, Pete worked the master key into the locked doors, and Joe and I systematically cleared each office.
Reaching the far eastern exit of the building, I tapped my comms to check in with the staging vehicle.
"Overwatch, we're exiting the side door of the main office, heading toward the Fine Arts building. Are our sightlines still clear?"
"Still clear," Isadora's voice crackled back. Stepping out into the night air, we began the grueling, methodical process of sweeping the campus building by building, moving counterclockwise through the sprawling school grounds. When our stack reached the first cluster of standard classroom wings, I stopped the line, remembering Travis's earlier drone report about the two sentries who had been posted near the entry door closest to the inner quad.
I re-briefed the team, advising everyone to tighten up and take extra precautions. Pete slid the master key into the lock, turning it silently, and I pushed inside first with Joe stacking tight on my shoulder. The very first thing that hit us was the overwhelming, nauseating wall of scent. It was a stagnant mixture of dried blood, heavy body odor, filth, and raw human excrement.
As our eyes adjusted to the dim room, Joe and I were met with the heartbreaking sight of men, women, and children all huddled desperately against the far cinder block wall, as far from the doorway as they could get. There were thirty of them in total. Every single one of them looked visibly beaten, pale, and severely starved over what must have been the last four days. The classroom's plastic trash cans had been dragged into a far corner to serve as makeshift latrines.
This, I realized with a sudden jolt of cold fury, must have been exactly what those bandits were coordinating when Frank and I intercepted them trying to abduct that woman on our very first night back in town. Joe and I immediately lowered our rifles, raising our free hands to show the civilians we weren't a threat. Joe stepped forward, his deep voice softening.
"What is all this? Why are they holding you here?" An older man in the front row cleared his throat, his voice trembling.
"They rounded us up right after the power grid collapsed and those strange status screens appeared in our vision. They told us they were establishing a local authority and needed a workforce... but they've done nothing but beat us repeatedly. Most of us haven't had a scrap of food in three days." I looked into the hollow, terrified eyes of some of the younger women in the group, and it became sickeningly obvious that these bastards had done far more than just beat them.
If I had felt even a single shred of lingering remorse about ruthlessly wiping out that encampment tonight, it evaporated into absolute nothingness right then.
"Well, you're free now," I told them firmly.
"You can return to your homes, to your families... if they're still there." I paused, letting the reality settle.
"We heard a lot of gunfire earlier," a woman whispered from the back, clutching a child tight to her chest.
"Are those men truly gone?"
"We killed the vast majority of them," I replied flatly.
"But not before they took one of our own. A few managed to break contact and fled south toward the residential housing tract. If your homes are in that direction, I strongly suggest you find a different destination for the night. You're free to exit through any perimeter gate you choose; they all unlatch from the inside without a key." With quiet murmurs of disbelief and relief, the former prisoners began filtering out of the classroom, scattering into the darkness in various directions away from the campus.
For the next hour, our four-man stack moved like clockwork, clearing the school room by room, wing by wing. Finding no remaining combatants or hidden captives, we finally looped back to the main office suite. I keyed my radio back to our home base, letting them know the mission was officially over and technically a success—though the words tasted like ash given the price we paid. I had the kids pull the van right up to the front administrative loop and come inside the secure building.
They brought down all but one of the quad-copters, leaving a single drone in a high hover to preserve battery life while maintaining our security perimeter. With the family inside and the doors barricaded, I walked back down the quiet hallway to the principal's office to resolve the pending system prompt. The story has been illicitly taken; should you find it on Amazon, report the infringement. The moment I stepped past the shattered door frame, the interface flickered to life, presenting the exact same query.
This time, I mentally selected [Yes]. A massive cascade of notifications immediately flooded my vision, accompanied by a sudden, exhilarating rush of warmth that vibrated through my bones: [Quest Complete: A Place of Power] Objective: Recover the strategic settlement known as "The High School" and secure it as a viable location for your faction to thrive. Reward: Moderate Experience Points Gained.
[Regional Milestone Achieved] You have successfully dismantled the regional Bandit Encampment and neutralized its Rogue leadership. Reward: Moderate Experience Points Gained. Would you like to review the full manifestation of defeated enemy combatants? [Yes] / [No] [Hidden Quest Completed: Free the People] Objective: Liberate the men, women, and children held in unlawful captivity by the occupying bandit syndicate. Reward: Moderate Experience Points Gained. [System Progression] Congratulations!
You have reached Levels 7, 8, 9, and 10! You have 12 Unassigned Attribute Points and 11 Unassigned Skill Points available. Class Milestone: You have attained Level 10 and may now select a specialized sub-path for your primary class. Review specializations now? [Yes] / [No] I selected [No] on the specialization window and minimized the main display. I would have plenty of quiet time to pore over class trees and attribute allocations once we were safely back behind our own walls.
As the massive injection of level-up points integrated into my system, I could physically feel my raw vitality scaling upward. My frame felt lighter, my senses sharpened, and a profound, nimble energy settled deep into my muscles. The sheer physiological rush of system leveling never ceased to amaze me. When I glanced down at my available skill point pool, a sudden realization hit me—I had deliberately kept three skill points in absolute reserve prior to this operation to deploy in an emergency.
Yet, during the absolute height of the ambush, I had completely forgotten they even existed. I shook my head bitterly; despite all my training, I'd blundered like a total amateur when the adrenaline spiked. Shifting my focus back to the log history, I pulled up the passive skill updates that had processed during our sweep of the school: Skill & Spell Progression [Bow Mastery] — Rank: Apprentice 9 Deals 20% more base damage.
Grants a 40% chance to land a Critical Hit, which deals 50% bonus damage and inflicts a [Stun] debuff on the target for 5 seconds. [Sneak] — Rank: Apprentice 5 Generates 25% less acoustic noise while in motion. Blends your silhouette with the environment, making you 25% harder to detect. Trait Unlocked: [Shadow Affinity] — Due to your repetitive use of stealth dynamics within low-light parameters, you gain an additional 25% bonus when blending into shadowed locations, totaling a 50% concealment modifier.
[Minor Heal] — Rank: Beginner 7 Restores up to 38 points of health to a single target within a 22-foot radius. Cost: 50 Mana. Cooldown: 1 minute. Modifier Unlocked: Due to your extensive real-world experience and training in combat first aid, your casting invocation window has been reduced to 0 seconds (Instant Cast). [Spike Growth] — Rank: Beginner 5 Summons a dense patch of calcified, barbed spikes across a 25-foot radius from a designated focal point anywhere within a 150-foot range.
Spikes inflict 20 points of piercing damage, and any enemy entering the perimeter suffers a [Rooted] debuff. Contains a natural camouflage modifier that blends the hazard into the terrain (can be bypassed by high perception attributes or tracking skills). Duration: 10 minutes. Cost: 100 Mana. Cast Time: 10 seconds. Cooldown: 1 hour. [Dark Vision] — Rank: Apprentice 3 Provides a passive 34% increase to environmental brightness and visual clarity at night or within unlit structures. Cost/Duration: N/A (Passive).
They were incredibly solid, impactful mechanical gains. The "Well Rested" multipliers I'd accumulated had clearly put in massive work behind the scenes, especially given how many hours I'd spent creeping through the dark over the last few days. But as my eyes drifted toward the empty corridor outside the office, the triumph faded entirely. It had come at a steep, devastating cost.
We had traded a good man's life for these system metrics—the very man who had sprinted through a hail of gunfire to cleanse the poison from my veins. Thinking back on the lethal precision of the rogue who had executed Johnny, I recalled the red warning text that had flashed across my HUD when I was stabbed in the kidney. The assassin had utilized a 3x Sneak Attack Multiplier. I hadn't even realized the system recognized directional combat multipliers like that.
Out of morbid curiosity, I scrolled back through the earlier logs to the very first roof sentry I had engaged near the student parking lot. Sure enough, the combat log confirmed that my opening shot had successfully registered both a [Sneak Attack Bonus] and a [Critical Hit] simultaneously. It was an incredibly lethal revelation for our future planning. But tonight, it just felt heavy.

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