Chương 65: Chapter 40.5: Wood Charmcraft
The Bound Before (A Slow-Burn Survival LitRPG) · quilldj · 2511 chương · ~16 phút đọc · Tạo 12/08/2026
Rumour moved faster than ration carts. By the next morning, three people asked specifically for warm birds. By noon, someone had decided the ashwood trench tokens helped men keep footing in mud. By evening, a woman insisted the small cedar moon I carved for her daughter had stopped the child waking from nightmares, though I suspected exhaustion had done at least half the work. I tried to explain this repeatedly and failed because nobody asked me whether it was magic. They only asked whether I could make another.
"That is how frontier magic starts," Merris said while cutting cord into charm lengths.
"It isn't magic."
"I did not say it was. I said people rarely separate hope from magic cleanly." I pressed the knife too hard into a strip of ashwood and nearly split it. Merris watched without comment. Halden, who had returned to collect hinge wrappings, observed the growing rows of charms with open scepticism.
"If these truly affected endurance, the old guilds would have standardised them centuries ago."
"Maybe they did," Jory said.
"Maybe everyone forgot because they were boring."
"That is not how knowledge works."
"That is absolutely how knowledge works when old men are involved." Halden turned to me.
"Do they affect endurance?"
"No." The answer came too quickly, and Merris' faint smile made the lie harder to keep.
"I don't know," I corrected. Halden accepted the uncertainty more readily than the denial and began counting the different woods on the table. I began testing the claims after that with the tools Dunmere could spare: exhausted people, bad weather, scraps of wood, and Lysa's request slate. She marked who took each piece and whether they returned for another. I cut the same bird shape from cedar, black pine, and ashwood, kept their sizes close, and stopped telling people which one I expected to work.
The results remained untidy, but patterns survived the bad method. Cedar birds calmed better than black pine birds. Ashwood trench tokens did little for children but seemed to steady workers who already trusted tools. Floodgate oak resisted soft shapes and held square charms well, especially those cut with brace marks or river lines. Pieces carved quickly remained ordinary, while those shaped for a named need carried a difference I could feel without yet proving. I checked each returned token for a simpler cause.
Some were warmer because they had been worn against skin. Oil from hands darkened the grain and made old cuts appear deeper. Cord tightened as it dried near the hearth. Even after allowing for those changes, certain pieces kept a weight the timber should not possess, and the same people breathed more evenly when they held them. Timbercraft supplied grain, proportion, and the structure of each object; Knickknacks supplied the person-specific weight that stopped one shape being interchangeable with another.
The two instincts began meeting before I intended them to. A trench worker Lysa called Darran came late that night with fingers split open from hauling soaked rope. He did not ask for courage or luck. He asked for something to stop him thinking about the sound a man made when water pulled him beneath a collapsed drain and no one could reach him. I almost said there was no carving for that.
Then I saw the rope burns, the mud beneath his nails, and the way his eyes kept dropping towards the floor as though water still moved there. I chose ashwood because Darran worked through his hands and needed a shape with edges he could find even in the dark. I carved a small square token marked with three crossing braces and one narrow channel cut cleanly through the centre. Timbercraft shaped the proportions so the piece sat solidly between thumb and forefinger. Knickknacks shaped the memory without naming it.
When I finished, the charm felt heavier than the wood should have been. Darran took it and closed his grip. I asked him to release the token, breathe twice, then hold it again while I watched the tremor in his split fingers. The shaking did not vanish, but his thumb stopped scraping across the same rope burn when the ashwood edges pressed into his palm. He swallowed once and nodded without speaking. Find this and other great novels on the author's preferred platform. Support original creators!
Warmth entered the cuts across my palms and moved slowly towards my wrists, like roots finding water beneath stone. Timbercraft and Knickknacks stirred at once, each answering the same ashwood token from a different direction until I could no longer tell where grain judgement ended and memory-bearing craft began. The pressure built through my hands and into the charm until the grain lines seemed to continue beneath Darran's fingers.
ELIGIBLE MERGE DETECTED Timbercraft: Copper (early) Knickknacks: Iron (late) Compatible nature detected. Shared basis: wood grain, handcraft, small symbolic objects, memory-bearing forms, practical structure, emotional weight, and the shaping of timber into things people trust to hold more than material force. Proceed? I stared at the notification until the room seemed to tilt. Merris noticed before anyone else and put down the cord he had been measuring.
"What does it say?" My mouth had gone dry.
"Merge." Lysa moved closer.
"The carvings?"
"Timbercraft and Knickknacks." Halden's scepticism vanished into sharp attention.
"That is not common." Wade leaned in from the doorway.
"Can it fail?" Merris answered before I could.
"Likely. Otherwise it would not need his consent." The sensible choice was to wait and ask Talvek, Pell, or anyone trained in evolved skills what a merge did to uneven foundations. Bren's warning about his brother sat heavily in memory: he had advanced fast enough to impress people and left too little beneath the next rank. Yet Timbercraft had already reached Copper (early), Knickknacks had reached Iron (late), and both were pressing through the same token in my hand.
The pressure in the token did not feel like a new direction. It felt like two uneven paths reaching the same piece of ashwood. I accepted before the warmth could fade. ABILITY MERGE ACCEPTED Timbercraft and Knickknacks have begun merging. Basis: timber knowledge, structural trust, hand-carved memory objects, frontier charms, symbolic craft, grief held in wood, and the use of shaped timber to carry pressure both physical and human. The merge moved slowly enough to hurt.
Timbercraft came first, bringing trees, beams, grain, pressure, axe cuts, sawdust, black pine, ironwood, floodgate oak, walls, braces, and everything wood became when men trusted it to hold weight between themselves and ruin. Knickknacks answered with birds in children's hands, horses tied to belts, river tokens hidden in coat pockets, prayer knots, grief, promises, and names.
The two abilities threaded through one another rather than colliding, structural knowledge fixing a place for every small memory the carving had been asked to hold. My hands clenched around the ashwood charm while warmth moved through every old cut across my palms. For a moment I smelled cedar after rain, river mud, hearth smoke, and something deeper beneath all of it, something like sap moving through ancient roots.
The heartwood core pulsed upstairs beneath my bedroll, strong enough that I felt it through floorboards and bone. The pressure released only after both abilities had passed through the same old cuts in my palms. MERGE COMPLETE Timbercraft has been consumed. Knickknacks has been consumed. Wood Charmcraft has awakened at Iron (early). This evolved crafting ability begins below its source abilities but carries a broader path.
You may now shape wood into practical, symbolic, and memory-bearing objects that hold structure, attention, emotional weight, and faint frontier resonance. This ability grows through wood selection, meaningful handcraft, trusted objects, defensive charms, grief tokens, practical structures, and the shaping of timber into things people rely on when ordinary strength is not enough. The room remained still afterwards while I examined the charm in my palm.
It had changed only slightly: the central channel looked darker, and the crossing brace marks held a faint warmth against my skin. There was no glow or obvious power, only a difference a sceptic could dismiss under poor light and exhaustion. Halden extended one hand.
"May I?" I passed it to him across the repair table. The half-dwarf held the charm for several seconds, frowning deeper with each breath.
"This is structurally absurd." Wade frowned.
"It's a square of wood."
"Yes," Halden said.
"That is the problem." Lysa's eyes had gone wide, but not frightened.
"What does it do?" I looked from the charm to the sleeping refugees, to the repair piles, to Merris watching me with an expression too careful to be surprise.
"I don't know yet." Merris nodded slowly.
"Good answer." I flexed my hands. Wood Charmcraft arranged familiar knowledge into a use neither source ability had managed alone: floodgate oak holding pressure, ashwood carrying a worker's need for edges, cedar taking the warmth of frightened hands, and every cut asking timber to bear something beyond its own weight. The craft felt older than my practice of it, but I had no record, teacher, or tool that could tell me how old.
Outside, rain struck the Cataract awning and ran south through streets being cut off from the world. Inside, Halden turned the little ashwood charm against the grain, checked the centre channel twice, and found no explanation he was willing to give.

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