Chương 174: THE GREAT DEBATE: A POLL OF HISTORICALLY UNPRECEDENTED IMPORTANCE
Swing Master Rank One or Bust [VRMMO │ LitRPG │ Progression] · RankUnlisted · 184 chương · ~4 phút đọc · Tạo 13/09/2026
[Prodigy] Choose a tenth active or passive skill. 10 options are generated from your current Evolution after selecting Prodigy. [Hoarder] Gain two additional ring slots and one additional amulet slot. [Manipulator] For each weapon, helmet, chest, gloves, pants, boots, ring, or amulet in your possession, choose one of its modifiers to either disable or duplicate. The choice is permanently recorded for that item and does not reset if ownership changes. It affects only you and does not modify the item itself.
[Corruptor] You may Corrupt any weapon, helmet, chest, gloves, pants, boots, ring, or amulet in your possession. An item can only be Corrupted once. Corrupted items cannot normally be modified. As a Corruptor, you may modify Corrupted items through non-Corruption effects. Corruption does not change Rarity Tier or Damage Tier. Corruption may modify or remove existing modifiers. Items with 6 or more modifiers lose at least two. Corruption always adds at least one Upside, ranging from Useless to Forbidden.
Unauthorized use of content: if you find this story on Amazon, report the violation. Corruption always adds at least one Downside, ranging from Severe to Catastrophic. Corruption Downsides have 50% less effect on you. [Fatebreaker] Refresh all your other cooldowns. This skill's cooldown becomes equal to the longest cooldown refreshed. [Usurper] Store one modifier from a slain dungeon boss. Only modifiers visible on inspection can be stored. Stored modifiers may grant an additional active or passive skill.
The stored modifier lasts until replaced. [Destroyer] You may use Massive weapons. Combine any 3 daggers into a Linked Massive Weapon that can only be dual-wielded. Combine any 3 melee weapons into a Two-Handed Melee Massive Weapon. Combine any 3 ranged weapons into a Two-Handed Ranged Massive Weapon. Combine any 3 caster weapons into a Two-Handed Massive Magic Amplifier. The Massive Weapon inherits the lowest Damage Tier among the three weapons used. Choose one modifier from each weapon to retain.
This combination is permanent and cannot be reversed. The resulting Massive Weapon is tradable. Massive Weapons may be used as input materials when creating another Massive Weapon of the matching type. For Destroyers, Massive Weapons count as every relevant weapon type for class-specific active and passive effects. Each Massive Weapon is named after the highest-level Tyrant player at the time of its creation.

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