Chương 589: Chapter 548.5: Aliandra - Status Sheet
Dungeon of Knowledge [Complete] · Unknown author · 631 chương · ~22 phút đọc · Tạo 29/07/2026
Name: Aliandra Amariel Race: Fae Titles: Ancient, Rift Warden, Savior of Aman Rak, Dungeon Ally, Defiance of the Meek, The Eternal Nightmare, [God Maker] Active Buffs: Empowered Summoner, Well-fed Class: Dungeon of Knowledge – level 252 - Arcane Insight – level 147 (+9) You can see mana. Recover the mana cost of any disrupted or dismantled magic. Mana recovered in this way can be distributed amongst your minions. Domain: Your domain is always in range.
Mana: Dismantle or dispel an existing magical construct, formation, or effect, provided you understand it. Mana: If you recognize and fully understand an in-progress magical spell, you can create an arcane magic counter-formation to disrupt it. On successfully disrupting a magical spell, it gains an additional recharge proportional to your skill level and intelligence. Recharge: 10. 99 seconds.
Mana: If you recognize and fully understand an in-progress single-target magical spell, you can modify it, replacing the target with one of your choosing. Recharge: 10. 99 seconds. Arcane, Knowledge, Perception, Intelligence - Arcane Recall – level 83 (+5) You are proficient with Arcane magic. You gain +415% [skill x 5] to spell power, spell haste, and mana control whenever you are using Arcane magic. Spell haste affects your mind. All mental processes, reflexes, analysis, and perception are quicker.
Spell haste affects the speed at which your magic recharges. Your mana has affinity with all realms. Mana or Health: Ignore the recharge for any Magic skill, spell, or triggered ability. Your magic is cast instantly. Recharge: 8 hours 47 minutes. Maximum Health: You may channel your maximum health to empower your magic. The effects on spell power are multiplicative. Arcane, Metamagic, Bloodline, Mastery, Intelligence - Barrier – level 127 (+5) Mana: Summon an arcane barrier shield.
The barrier is a freeform arcane magic surface that resists Physical and Magic damage. You can move your barriers freely. Domain: Barriers created within your domain may be supported by domain mana, making them permanent. Gain +12. 7% [skill / 10] of the magical damage blocked by your barrier as mana over 30 seconds. Arcane, Defense, Movement, Domain, Intelligence - Grimoire of Summoning – level 84 (+9) Domain: Your domain is always in range for Deconstruction.
Mana: Release the mana from an unresisting or inanimate target, learning about its structure, and retaining some in your own mana pool. Requires continuous uninterrupted focus, and the target is destroyed. Range: Touch, Domain. Mana: Manifest a magical Grimoire storing the runic imprint of any object you have fully understood. You may create or summon anything imprinted using the Grimoire as a focus. You may spend extra mana to influence the variation created. Control improves with skill level.
[Summons cannot exceed your class level. Reserve cost is reduced by 3% per class level higher than the summon.] Arcane, Nature, Minion, Channeled, Knowledge, Intelligence - Runic Script – level 105 (+5) You are proficient with runic magic. Any runic magic powered by your mana gains the full effects of your support skills, masteries, aptitudes, and buffs, as if casting a skill. Languages: All. Mana: Inscribe a runic formation.
Anything derived from your mana may serve as the foundation for your formations, including mana itself. The formation lasts as long as you support it with your mana. Reserve: Optional, by level. Mana: Imbue compatible materials with your runic magic, adding permanence, durability, power, and other properties drawn from the chosen material, allowing limited crafting of magical items and constructs. Mana, Experience: Create runic tattoos in the affinity of the recipient, using appropriate tools and ink.
Domain: Runic magic written within your domain may be supported by domain mana and will not decay. Synergy: Calligraphy or Sculpting may be used to enhance your runic magic, increasing the level of the formation. Arcane, Domain, Knowledge, Intelligence - Sage of Learning – level 112 (+9) Your ability to learn languages, magical systems, combat techniques, history, and similar academic knowledge is significantly enhanced. You have enhanced memory for the content you have studied.
You can understand all languages spoken or written by sentient beings. Mana: Channel mana and uninterrupted focus to enhance Sage of Learning while studying. Cognitive function, memory, and reading are enhanced in speed and clarity. Mana: Channel mana while teaching to share your Sage of Learning's passive ability with your student. Domain: Experience earned towards Knowledge and Mastery traits is increased for everyone within your domain. A portion of this knowledge and experience is Tithed to you.
Arcane, Knowledge, Domain, Tithe, Channeled, Perception, Intelligence - Martial Insight – level 139 (+8) Your mana, empowering summoned creatures, now carries your accumulated experience. Your creatures gain +880. 1% [40 + skill + perception * 0. 15] to combat abilities. Martial Insight only gains experience when you observe your minions' combat. Your minions gain experience in combat. Mana: You can use the perception skills of your minions.
Higher intelligence allows you to use more sources of perception simultaneously. Minions gain +69. 5% [skill / 2] to regeneration, movement speed, damage, and attack speed during a dungeon break. Minions gain additional bonus experience during a dungeon break. Nature, Minion, Mastery, Perception, Intelligence - Empowered Summoner – level 125 (+9) Mana: Your minions gain added Nature and Arcane damage on hit. Choose up to three Minions. You gain +399. 4% [40 + skill + base intelligence x 0. 2] of their highest base attribute. Range: 356. 25 meters. Reserve: 10% 0: Replace a minion target for your attribute enhancement. Minions with at least Boss Domain Enhancement may be used as a target regardless of range. Recharge: 21 minutes 58 seconds. Mana: Your minions gain increased nature and arcane spell power proportional to mana spent. Channeled. Nature, Arcane, Minion, Buff, Intelligence - Domain Mastery – level 80 (+5) All your magic within your domain is empowered by the domain itself.
The mana reserved for domain-enhanced monsters is reduced by 91. 26% [3% reduction per skill level]. You are the architect of your domain, wielding and shaping it in any way you can imagine. Mana: Adjust the shape and composition of any non-living material that is part of your domain. Range: Domain. Mana: Permanently attach anything you have made to your domain. Its mana signature is imprinted onto the domain, allowing it to be automatically respawned when killed or destroyed.
Domain-attached minions may not leave the area of attachment and may be further enhanced with Domain Magic. Range: Touch. Enhancements: Domain, Elite, Boss, Raid, Champion. You may make 8 [skill / 10] domain-enhanced monsters of up to Elite level, unbound by the range limits of your domain. Nature, Arcane, Mastery, Domain, Intelligence - Minion Teleport – level 84 (+9) Mana: Instantly swap location with any minion. Range: 52. 8 meters. Recharge: 3. 66 seconds. Mana: Teleport beyond your range.
Mana cost depends on distance. Recharge: 1 hour 27 minutes. Domain: While within your domain, Minion Teleport has no range limits. Mana: Whenever you use Minion Teleport, you may optionally bring up to 8 [skill / 10] nearby minions with you. Stolen content alert: this content belongs on Royal Road. Report any occurrences.
Arcane, Movement, Domain, Minion, Intelligence General Skills - Reading – level 22 - Identify – level 50 (+4) - Sculpting – level 18 - Inspiration – level 47 (+5) - Calligraphy – level 16 Aptitudes - Languages: All - Arcane (Affinity): +350% spell power to Arcane magic - Nature (Affinity): +340% spell power to Nature magic - Bloodline (Magical, Fae): Arcane Infusion.
The effects of Wisdom and Intelligence are increased by 100% - Bloodline (Magical, Fae): The effects of Perception are increased by 50% - Bloodline (Demigod, Fae): You can earn Reputation.
You have Authority equal to your class level - Flying (Race): You can fly - Arcanist (Class): +25% to Arcane spell power, haste, mana control, and mental reaction speed - Rune Sage (Class): +200% spell power to Knowledge skills - Edict of Denial (Class): +150% spell power to Perception skills - Runesage Ascendant (Class): +350% spell haste - Minion Ego (Class): +15% to Minion damage, movement speed, and regeneration - Mana Sage (Class): +25% to mana regeneration - Dungeon of Knowledge (Class): +344 to Intelligence [40 +2 per level over 100] - Domain (Class): Your maximum mana increases with the size of your domain, up to +300% - Domain: -10% maximum health per day domain withdrawal.
You have Domain Sense Patrons & Tithes - Mentor: Clarence - Mentor: Azryet - Protégé: Seth Weston - Protégé: Naia Attributes - Vitality: 231 (+12) - Strength: 8 - Endurance: 71 - Dexterity: 87 - Perception: 4674 (+4088) - Intelligence: 8359 (+7187) - Wisdom: 6985 (+6194) Equipment - Weapon: Arcane Staff of the Archmage – level 225 - Head: Frosted Sapphire Drop – level 75 - Body: Frozen Sanctuary of the Summoner – level 157 - Hands: Grasp of the Perceptive – level 160 - Feet: Spell-Rend Magus Slippers – level 112 - Ring: The Eye of the Lich – level 205 - Ring: Sacred Band of the Void Summoner – level 150 Resistance: 4972 Magical Damage Reduction: 41.
33% +279% Spell power to Arcane skills. +75% to Spell Haste. +56% to Ice resistance. +12% Spell damage to Ice skills. +605% to mana regeneration. +20% to Minion Spell Haste. +25% spell power to all skills. +273% Spell damage to Death skills. +200% to health, stamina, and mana regeneration. +25% to Movement speed. Minions gain additional Holy damage on hit. Minions gain additional Void damage on hit. +15% to Minion Movement speed.
Health: 2310/2310 Stamina: 710/710 Mana: 334407/558800 (224393 Reserved) Authority: 0/252 Grimoire Imprints 1, 2- Metal 3- Stone 4- Wood 5- Arcane Construct 6-8- Armor (Body) 9- Arrow 10- Axe 11- Book 12- Bow 13- Charm (Hands) 14- Dagger 15- Greaves 16, 17- Polearm 18- Potion 19-21- Ring 22- Shield 23- Sword 24- Creeper 25- Fungus 26- Grass 27- Herb 28- Moss 29-31- Tree 32, 33- Wildflower 34- Bat 35-37- Celestial 38-40- Demon 41-43- Dragon 44, 45- Dragonkin 46-48- Eldritch Monstrosity 49-51- Elemental 52-54- Elf 55, 56- Greater Undead 57, 58- Human 59- Insect 60-62- Kobold 63, 64- Ooze 65, 66- Plant Aberration 67- Spider 68- Spirit Beast 69, 70- Sylvan 71-73- Troll 74- Undead Spirit 75- Wolf 76-84 Arcane Staff of the Archmage – level 225 A dark wooden staff inscribed with intricate runes.
A detached glowing gem rotates slowly at the head of the staff, somehow connected through an unseen power. +244 Intelligence. +195 Perception. +225% spell power to Arcane skills. +50% to spell haste. +5 to skill level of Arcane skills. Grants the level 225 Spell Steal skill. Requirements: Intelligence 1576, Perception 900. Two-Handed – Staff – Celestial Oak Frosted Sapphire Drop – level 75 A sapphire and silver earring imbued with the power of frost. +47 Intelligence +21% to Ice resistance. +12% to Ice damage.
+25% to mana regeneration. Requirements: Intelligence 263 Head – Earring Frozen Sanctuary of the Summoner – level 157 A long, elegant, flowing mage robe, expertly crafted from frostweave fabric, with runic embroidery in arcanite thread. It is cold to the touch and trails snow and ice crystals. Resistance: 2260 +120% to Resistance +88 Intelligence +70 Perception +35 Wisdom +330% mana regeneration +4 skill level to Minion skills Requirements: Intelligence 550 Created by Lydia Avery.
Body – Frostweave / Arcanite Thread Grasp of the Perceptive – level 160 Elegant gloves crafted from an ethereal and insubstantial cloth that shimmers with golden sparkling thread woven through it in runic patterns. +90 Perception +72 Wisdom +42% spell power to Arcane skills +4 skill level to Perception skills +25% spell haste +20% Minion spell haste Requirements: Intelligence 560 Created by Lydia Avery.
Hands – Soulweave / Arcanite Thread Spell-Rend Magus Slippers – level 112 Power and enchantment for the discerning mage. Beautifully crafted slippers that will be right at home in a royal ball or the deepest dungeon and will also keep your feet cool and fresh. +35% to resistance against Ice damage. +66 Intelligence +53 Wisdom +26 Perception +250% to mana regeneration +12% spell power to Arcane skills. Requirements: Intelligence 392 Created by Lydia Avery.
Feet – Frostweave / Arcanite Thread The Eye of the Lich – level 205 The silvery runes etched into this twisted, gleaming band thrum with a dark, malevolent power. The ring is set with a faceted stone forged in the Well of Eternity and cut to resemble a dark eye that continuously leaks a dread energy surrounding the wearer in a noticeable shroud of darkness. +336 Intelligence. +25% spell power to all skills. +273% to Death damage. +200% to Health, Stamina, and Mana Regeneration. +25% to Movement Speed.
11% chance to cast level 143 Summon Lesser Undead when hit. Summon Supremacy (percent increases and decreases that apply to you also affect your minions). Mana: Store or retrieve an item. Capacity: 2918 / 15000 kg. Requirements: Intelligence 2154. Ring – Nether-Forged Darksteel Sacred Band of the Void Summoner – level 150 A plain gold band, delicately inlaid with void-infused runework that circles the entire ring.
+85 Wisdom +68 Intelligence +49 Perception Minions gain additional Holy damage on hit Minions gain additional Void damage on hit +15% to Minion movement speed Requirements: Intelligence 525, Wisdom 375 Created by Giddy Clicksprocket. Ring – Gold / Voidstone https: //www. patreon. com/DungeonOfKnowledge https: //www. scribblehub. com/series/1135403/dungeon-of-knowledge https: //www. royalroad. com/fiction/80744/dungeon-of-knowledge-raid-combat-litrpg https: //topwebfiction. com/listings/dungeon-of-knowledge/

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